I really hope they go back to the basics with it, though I still can't decide whether I want the same stealther model or not. That was all fun until they brought in Warlocks with charged spells though :s Or stopping entire relic raids while solo, wiping out entire groups of stealthers who are silly enough to camp milegates, solo Lord Room defence, or wiping out an entire group with just my pet from range due to an overpowered ability to debuff my own damage type. things like dropping down a ladder, by rotating my camera 90 degrees to fall, 90 degrees back to stop in the middle of 30 attackers, set off 3-4 PBAoE casts and then dropping down another level by doing the same thing. Although thinking on it I dont have enough confidence to pre-fund ANY MMO. I'll gladly play if something fun get's pulled off but I dont have enough confidence to pre-fund. I was excited about DAoC and let down, excited about warhammer and let down. I sadly have little confidence in the kickstarter. GW2 has it's own issues (dislike mesmer portals and aoe bombing) but I believe it to still be the best RvR to date. Ultimately I've been impressed with Gw2, the WvWvW was a great solution to the problem of side imbalance (the single toughest issue with RvR). The warhammer MMO showed that style of RvR wasn't going to work anymore. The problem is that those mechanics were ultimately terrible. And early in it's life it was 1 of a kind, so the kind of large scale pvp had to of been a blast for the time. I fully believe that there was fun in that game. Map control was far from fluid, more often the entire landscape would change due to alarm clock raids.Ĭhalices simply end up with the strong getting stronger. Our issues included:Ĭrafting and levelling were terrible grinds. Sadly we had approximately no fun with the game. Of course by chance we picked hib, the woefully outnumbered side. A friend and I played it for a bit preceeding WoW since we really wanted a pvp focused MMO. I'm afraid my opinion may be contrary to the group when it comes to DAoC. Update 04/02: Kickstarter is live with some interesting tier rewards. Though I have one question: will there be PBAoE in it? I've always said that proper world PvP needs more than 2 sides to make it work well, a good recent example is PS2, and this looks like a very interesting project to keep track of. I cannot wait for this, the only thing that drove me away from DAoC was the outdated engine and how it could easily be abused in terms of lag (ghosting through walls and dying = BAD!). The focus on RvR will mean it should be an interest for a core group who won't have an issue paying a sub, and, like the Kickstarter funding, I've no issues with this myself. "Multi-tiered subscription with no free-to-play option but with (maybe) some cosmetic items for housing" While I don't like the subscription model any more I could see it working very well for this. There's almost no PvE (just a training area, some special events, etc.), and everything we add will always be tied into RvR." Every system, skill, ability, gameplay element, etc., is geared toward RvR. "The biggest difference is that RvR isn't the endgame - it's the only game. However, if we meet our stretch funding goals, we can aim to implement them either for launch or as soon after as they're ready." The plan is to use Kickstarter to get the majority of the $5m needed to launch it, personally I'm gonna throw as much towards it as I can! We have more features and elements in mind to add via expansion packs. "The total budget will be over $10 million, of which we need about half to launch the game. I want this one to stand on its own, even if it does draw on some of the same literature and traditions." "While legally I would be able to make a spiritual successor to Dark Age of Camelot, I would rather focus on making this game great rather than on it as a sequel. "By the way, when I say RvR-focused, I mean that every aspect of this game will be designed from the perspective of how it impacts RvR." "The game is an RvR-focused (almost no PvE) MMO that looks more to the past than the present for gameplay inspiration." Massively has a very good Q&A with Jacobs,the key points being: So Mark Jacobs (previously Mythic and EA Mythic) who was the driving force behind the best MMO I've every played (Dark Age of Camelot) has finally started leaking more info on his new project.Ĭamelot Unchained is going to be an RvR (Realm vs Realm) focused 3-sided MMO based on the same IP that DAoC was based on (Arthurian, Gaelic folklore, Viking mythology) and will once again set the three realms against each other.
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